ClassVR Case Study – Emmanuel College
See how Emmanuel College in Queensland is using ClassVR to enhance their lessons and engage their students
One of the biggest issues teachers face is that of student engagement. When home technologies such as mobile phones, tablets and game consoles are highly advanced, widely available and very popular with young children, finding educational engagement with technology in the classroom is hard. Virtual, augmented and mixed reality technology has been available for many years but now thanks to ClassVR, a virtual reality system designed specifically for classroom education is available in Australia and New Zealand.
Discover how to increase your classroom engagement, create immersive and engaging experiences and increase knowledge retention all with virtual reality, all in the comfort of your own classroom.
Book a demonstration of ClassVR today to learn more.
“The College has really embraced the use of VR and is using the technology across many of our Senior STEM and Primary classes. We especially like the Portal; being able to find relevant resources as well as upload our own 360 content easily really helps with adoption. We recently created our own VR content for our annual Open Day. Prospective parents toured through the empty college but for certain rooms, they were able to see them in action and full of students with the use of ClassVR. It was a great way for them to experience what it is like in our College environment”Mark SaveryEmmanuel College, QLD
With virtual reality, students can visit places not practical or even possible in real life, all from the safety of the classroom. Imagine taking a trip to the moon, the inside of a blood vessel or the depths of the ocean; with Class VR this is possible and students can interact with creatures and places they will likely never see in their lifetimes.
Virtual reality provides one of the most important aspects of learning that no other technology can match: experience. Virtual reality facilitates knowledge retention at the highest possible level, through immersive and engaging personal experience that holds the potential to truly transform knowledge retention.
The Class VR system is the first fully dedicated end to end classroom VR and AR system. It comprises of a standalone headset, a storage and charging unit, pre-installed 360 degree images and videos, a classroom management and control portal and the ability for schools to upload their own content. Explore more below.
ClassVR’s standalone headset is fully classroom ready. No additional mobile device is needed, the headset delivers a fully immersive VR experience whilst being wirelessly managed and controlled by our innovative ClassVR Teacher Portal.
With the real-time classroom delivery platform and full control and management of multiple headsets in the classroom teachers have a quick and simple way to send their lesson to multiple headsets and view and monitor progress.
ClassVR comes complete with a huge range of pedagogically sound, engaging content along with structured lesson plans to help spark the imagination of students, leaving them with memories and experiences that they will remember.
You will be provided with set up training and support by local, qualified specialists in your area. They have extensive experience in training teachers how to use technology successfully in the classroom.
“Over the past few months we’ve been experimenting with some new and creative methods to engage our children within the classroom. Through using our recently acquired ClassVR headsets, we’ve found a vast improvement not only in children’s engagement with learning, but in their motivation to both plan and write a story.”DOMINIC BROADYear 6 Teacher, Barry Island Primary School, Wales (UK)
“The prospect of using ClassVR within my classroom is so exciting for me as a teacher. It provides an opportunity to engage and stimulate the pupils in ways that were never possible before and, for many of the pupils, it will enable them to explore places and see things that they may never have the opportunity to experience for themselves in the real world; from looking round the wonders of the world to handling parts of the body.”ANNA ALFORDYear 5/6 Teacher, Penybont Primary School, Wales (UK)